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How Do I…

Your quick reference for common actions. Find what you need, get the answer, and keep building.

Toolkit / # Commands

Type #font in the chat input. A file picker opens — select your TTF or OTF file. Describe how to use it: “Use this font for all headings.”See #font documentation for details.
Type #image in the chat input. Select your image file (PNG, JPEG, SVG, etc.). Describe what it’s for: “Use this as the app’s splash background.”Note: #image adds the file to your app bundle. To show the AI a design reference, drag-and-drop images directly into the chat instead.See #image documentation for details.
Type #color in the chat input. A color picker opens (not a file picker). Pick your color and name it: “Name this ‘BrandBlue’ and use it for all buttons.”See #color documentation for details.
Type #sound in the chat input. Select your audio file (MP3, WAV, AIFF). Describe when to play it: “Play this sound when a notification arrives.”See #sound documentation for details.
Type #lottie in the chat input. Select your Lottie JSON file. Describe where to show it: “Use this as a loading spinner.”Nativeline automatically adds the Lottie package to your project.See #lottie documentation for details.
Type #3d in the chat input. Select your USDZ or Reality file. Describe how to use it: “Show this model in an AR view.”See #3d documentation for details.
Type #data in the chat input. Select your JSON or CSV file. Describe what it’s for: “This is a list of countries, use it for the location picker.”See #data documentation for details.
Type #video in the chat input. Select your video file (MOV, MP4). Describe where to show it: “Play this video on the onboarding screen.”See #video documentation for details.

AI Modes

Click the AI mode selector in the chat input area. Choose from:
  • Quick — Fast & efficient, lowest cost
  • Enhanced — Best designs, the default
  • Max — Deep reasoning for complex logic
You can also select the mode on the Home Page before starting a project.See AI Modes for details.
Enhanced is the default and recommended for most projects. It produces the best designs and makes fewer mistakes.Use Quick for rapid iteration and exploring ideas. Use Max for complex logic or debugging difficult issues.See AI Modes for a detailed comparison.

Mac Apps

On the Home Page, select Mac from the platform selector before creating your project. Describe your app and go through the wizard as usual.Mac apps have native macOS patterns: menu bars, keyboard shortcuts, and window management.See Building for Mac for details.
Go to Settings → Deploy and select DMG Export. Nativeline will archive, sign, create a DMG, and optionally notarize your app.Requires an Apple Developer account and App Store Connect API Key.See DMG Export for the full guide.
Mac apps run natively in a window on your Mac — no simulator needed. After a successful build, your app opens in its own window.The chat interface takes the full width when building Mac apps since there’s no embedded simulator.

Version History

Pro plan requiredOpen Version History from the Settings tab. Browse the timeline of changes, select a version, and click Restore.See Version History for details.
Pro plan requiredVersion History shows a timeline grouped by day. Each entry shows what files were modified. Select an entry to see the changes.

Plans & Tasks

Type /planclear in the chat.This clears the current plan and lets you start fresh. Your code remains unchanged — only the plan is cleared.
Just say “continue” or “keep going” in the chat.The AI remembers where it left off and picks up from there.
  1. Type /planclear to clear the current plan
  2. Then describe what you want to do next
Your code stays intact, but the AI approaches your new request without being influenced by the old plan.
Watch the tool cards in the chat interface.The AI shows files being created and edited in real-time. You can also use /plan to check the current plan status.
Click the Stop button in the chat interface, or press Escape.The AI will stop after completing its current action. Any code written will remain.
Just tell it what’s wrong or what you’d like changed:
  • “That’s not quite right, I wanted…”
  • “Change the color to blue instead”
  • “Make it bigger”
  • “Undo that and try a different approach”

Debugging & Errors

After 3 automatic fix attempts:
  1. A Continue Fixing card appears in the chat
  2. Optionally add more context in your message
  3. Click Continue Fixing
The AI will automatically analyze the error and attempt a new fix with a fresh approach.
Look in the chat — the build error is displayed there. It shows the error message and usually the file/line where it occurred.On Pro plans, you can also see detailed logs in the Code Editor.
Pro plan required
  1. Open the Code Editor tab
  2. Switch to the Logs view
  3. Run your app
  4. Logs appear in real-time
Great for debugging runtime issues, not just build errors.
Try these in order:
  1. Describe the issue in your own words to the AI
  2. Type /planclear and re-explain what you want
  3. Close and reopen the project
  4. As last resort: delete the problematic code and ask the AI to rebuild it
Say: “Undo that last change” or “Revert what you just did”The AI can undo its recent work. On Pro plans, you can also use Version History to restore a previous version.
Say: “Try a different approach” or “That didn’t work, try another way”Be specific if you can: “Try using a List instead of a ScrollView” or “Try a simpler implementation”

Building & Testing

Your app runs automatically after each successful build. It appears in the embedded simulator on the right side of the Build tab.Mac apps run natively in their own window.
Use the device selector in the embedded simulator’s toolbar to switch between devices (iPhone SE, iPhone 16 Pro Max, etc.).For iPad apps, the iPad simulator is embedded the same way. Mac apps run natively.
In the Simulator menu: Device → Erase All Content and SettingsThis resets the Simulator to factory state, clearing all app data and permissions.
Just type directly in the Simulator. Click text fields and type.For testing quickly: “Add some sample data so I can test how the list looks with multiple items”
First build compiles the entire Xcode project from scratch. This takes 30-60 seconds.Subsequent builds are incremental and much faster (5-15 seconds).
Yes! Select your platform on the Home Page before creating a project:
  • iPhone — Standard mobile apps
  • iPad — Larger canvas with sidebars and split views
  • Mac — Desktop apps with menu bars and window management
See Multi-Platform Guide for details.

Settings & Configuration

Go to Settings → App Identity (or Project Settings).Change the display name there. This affects:
  • Name under the app icon
  • Name in the Simulator
  • Name on the App Store (if published)
Go to Settings → App Identity and upload a new icon image.For best results: 1024x1024 PNG, no transparency.
Go to Settings → Permissions.Enable the permissions you need (Camera, Location, Photo Library, etc.). Nativeline automatically adds the required usage descriptions.Or ask the AI: “Add camera permission to the app”
Go to Settings → Capabilities.Enable features like Push Notifications, Sign in with Apple, HealthKit, etc.Some capabilities require an Apple Developer account.
Go to Settings → Appearance.You can set light, dark, or system-follows modes.Or ask the AI: “Make the app support dark mode with appropriate colors”

Data & Storage

Connect Supabase in your project settings:
  1. Create a Supabase account at supabase.com
  2. Get your project URL and anon key
  3. Tell the AI: “Connect to Supabase with URL: [your-url] and key: [your-key]”
See Supabase integration for full details.
Ask the AI: “Save [data] locally using SwiftData so it persists when the app is closed”SwiftData is Apple’s modern local storage solution.
Use the #data command to import JSON or CSV files directly into your app. Type #data in the chat, select your file, and describe what it’s for.See #data documentation for details.
In the Simulator:
  1. Device → Erase All Content and Settings (full reset)
  2. Or delete just your app: long press → Delete App
This clears all local storage for your app.
Projects are stored locally at:
~/Documents/Nativeline Projects/
Each project has its own folder with the project name.

Code & Editing

Pro plan or higher requiredClick the Code tab to view all Swift code. You can browse files, read code, and make edits.
Pro plan or higher required
  1. Open the Code Editor
  2. Select a file
  3. Make your changes
  4. Save (Cmd+S)
  5. The app will rebuild
Small tweaks (colors, text, spacing) are often faster to do yourself.
Pro plan or higher requiredRead the generated code in the Code Editor. See how the AI implements features.Ask: “Explain what this file does” or “How does the [feature] work?”

Publishing

Deploy to TestFlight:
  1. Set up an Apple Developer account ($99/year)
  2. Configure certificates (Nativeline helps with this)
  3. Upload to TestFlight
  4. Install TestFlight on your iPhone
  5. Test your app
See Publishing for the complete guide.
After testing via TestFlight:
  1. Create your App Store listing in App Store Connect
  2. Add screenshots and descriptions
  3. Submit for review
See App Store submission for details.
Use TestFlight:
  1. Upload your app to TestFlight
  2. Add your friends’ emails as testers
  3. They install TestFlight and join your beta
  4. They can now use your app
TestFlight is free, but you need an Apple Developer account ($99/year).
Go to Settings → Deploy and select DMG Export.Requires an Apple Developer account for code signing and an App Store Connect API Key for notarization.See DMG Export for the full guide.

Account & Billing

Look for the usage indicator in Nativeline’s toolbar. It shows your remaining bits and resets on your billing date.
  1. Go to Settings → Plans
  2. Select a higher tier
  3. Confirm the upgrade
New bits are added immediately. You’re charged a prorated amount.
  1. Go to Settings → Subscription
  2. Click Cancel Subscription
  3. Confirm
Access continues until your billing date. Projects stay on your Mac.

Still Can’t Find It?

Debugging Guide

In-depth debugging walkthrough

FAQs

More Q&A organized by topic